See wikipedia:firewall as an example for an interwiki link -) Slightly reworded, of course external links or interwiki links to, say, wikipedia, won't work while you are offline, but otherwise your personal wiki is hosted on your personal box (laptop, smart phone, whatever), and as admin of this box you decide if it can be reached at all from other boxes. I would suggest continuing on making a personal wiki is you're committed to even make a wiki at all - however, it will show up in search engines if anyone interested in the topic looks it up and can read it.Ĭreate your own personal wiki and don't try promoting it Wikia is a website meant for open, public projects/wikis, so whatever topic or subject you're doing and the extreme privacy expectations you want for it doesn't seem to fit with FANDOM in general. Normally I would ask why the topic of the wiki has to be kept as private as possible but I will refrain from that. However, it's very different from Wikia and doesn't work like it. I suppose you can make an actual website like Weebly or something. Plus there is no such thing as an "offline wiki" that still belongs to the FANDOM wiki network. FANDOM is very unique and the only thing that comes close to it is Wikipedia itself - I'd be amazed to find any online websites that come remotely close to it. Walking animations and other similar forms of movement would be reserved for playermodel or ragdoll movements, while other scenes, like talking, or grabbing something, would be animated.Ī common criticism of SMG4 is the overuse of Garry's Mod in some videos, despite that fact that Garry's Mod is nonetheless heavily used within the meme and parody communities.I've never heard nor do I believe that there are website services that are identical to FANDOM in terms of the functionality you're talking about. In later videos, the animation for these characters would be used slightly less often, but the other characters would start being animated as well, albeit less often. This trait would be shared with Saiko Bichitaru, then Tari. Wanting to challenge himself, he decided that Meggy Spletzer would be mostly animated, explaining why she was more expressive than all the other characters. Starting from ♫ The Ultimate Smash Bros ♫, SMG4 began adding animation to GMod after realizing that he could use what he learned in animation class in his videos. This is especially noticeable when you look at the trees and the sky. This also applies to general models as well, for example, Peach's Castle was originally filmed in Super Mario 64, but SMG4 has since switched to a Peach's Castle GMod map. In more recent videos, they are mostly seen in their GMod forms. Now SMG4 uses it for most of the characters. Originally Garry's Mod was used for characters such as Teletubbies or other things that aren't in Super Mario 64. SMG4 often uses the game engine to shake models around spastically for comedic effect. Later updates saw an OS X Version, added in 2010, and a version for Linux in 2013. It is often used for machinima, SMG4/ Luke's bloopers included. Garry's Mod was originally a mod for Valve Corporation's Half-Life 2, but was later made into a standalone release in 2006 for Microsoft Windows published by Valve Corporation. Garry's Mod (commonly abbreviated as GMod) is a sandbox physics game created by Garry Newman and developed by his company, Facepunch Studios. You may still edit the article or section, but please be cautious when doing so. Well, perhaps not in severe need, but we really need to fix it up! Grammar, vocab, whatever is needed, it's needed! This article or section is in severe need of cleanup!
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